A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders and three ideologies. It was released on July 9, 2013 in North America and three days later in the rest of the world. Another major concern in the late game is the World Congress and your enemies` attempts to hit your business through embargo resolutions. You can block your civilization with an embargo, so you can`t create trade routes with other civilizations (and vice versa), or you can block city-states (so no trade routes with city-states) or an important luxury resource for your trade with an embargo. Pay attention to every suggestion, and if you see that someone is trying to reduce your income, resist by forming a diplomatic alliance to shoot down the proposal. These include sending diplomats to other nations and negotiating their support in the next vote in Congress. Perhaps you would also like to negotiate support for other resolutions that will benefit you, which means more trade. Overall, trading trades become very important in the final, not because of the money they provide, but more because of the resources and diplomatic support in Congress.
Of course, contemporary commerce is much more complex in the real world and is often done through technology, without anyone leaving their place. Financial trading, for example, is done entirely by computer. But we will not deal here with such complex problems. In the game, trading is essential to preserve the golden income of your empire and the happiness of your subjects. It is also a way to obtain vital strategic resources that your country lacks, etc. Overall, you will lose the game if you do not know how to act, both in creating trade routes and in negotiating trade agreements with other nations. Late gambling doesn`t change much compared to average gambling except the extent of your business activities. You have access to many more resources (although you need a lot more), your trade routes should now be able to overflow entire continents and oceans and connect you to cities in half the world.
At this point, a single trade route can connect you up to 30 or more per turn, and often a single trade route can mean the difference between a positive and negative gold flow, so take into account the wars you start and try to diversify your trading partners so you don`t risk losing a large portion of your income, If someone declares war on you unexpectedly and loots your trade routes. Fortunately, at this point, it is not difficult to replace lost business units. An expansion pack titled Brave New World was announced on March 15, 2013 and released on July 9, 2013 in North America and july 12 internationally.   The expansion added new features to the base game, such as international trade routes, world congress, tourism, major works, two new scenarios, eight new miracles, several new entities and nine new civilizations: Assyria (led by Ashurbanipal), Brazil (led by Pedro II), Indonesia (led by Gajah Mada), Morocco (led by Ahmad al-Mansour), Poland (led by Casimir), Portugal (led by Mary I), the Shoshone (led by Pocatello), Venice (led by Enrico Dandolo) and the Zulus (led by Shaka). In addition, Ethiopia, which was previously available in the first enlargement package, is included in enlargement.  The last and most complex type of trade is trade with other nations. This is done without preconditions (you don`t need to create a network), although of course you need to be at peace with your business partner. The conclusion of trade agreements is the result of diplomatic negotiations initiated either by you or your partner, in which both parties agree to exchange goods or for a specified amount of 30 rounds. . . .